For the few last Guests which I was not able to encounter myself, I provide pictures found in internet. Due to the random nature of the encounter, I am not 100% sure if the list is complete. I kept outside of the article only few very simple Guests, such as a moving bed or a floating circle of candles. In the following article I will provide an analysis for almost all the Guests of Knock Knock. The Guests have bizarre but symbolic appearances, usually connected to the Forest, or highlighting complex psychological traumas affecting the Lodger such as the loss of identity or hidden truths. The Guests are a sort of immune system of the Lodger’s mind, trying to protect him by deleting his memories and isolating hurtful truths. A place hiding and protecting the truth that the Lodger should search with all his mind and effort. The Guests come from the Forest, a mysterious and mystic place just outside of the mansion. The Guests will not harm directly the Lodger, but will reset the time, making each night like a never-ending nightmare. They want to keep the Lodger away from his truth and from the discovery of his own identity, by keeping him in a constant time loop. They will play with the Lodger a creepy version of hide and seek, while searching for him all around the house. Night after night, the surreal and dreamlike mansion of the game is constantly visited by bizarre and twisted entities known as the Guests. Regrets, guiltiness, and horrible secrets are all the elements that were used to built the house, and gears of a complex story. The Lodger is the main protagonist of the game, probably a scientist who is trapped inside a complex house, built in his own mind to shield himself from his past. Knock Knock is a mysterious, hermetic and cryptic horror game developed by Ice Pick Lodge (for more info, you can check my review: Knock-Knock: an insomnia simulator in an Escherian nightmare).
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